![]() With DirectX 11, the GPU can only perform one of these tasks at a time and in a certain order. When this occurs, performance suffers because the GPU is overloaded. On the other hand, DirectX 12 distributes the workload of a CPU across multiple cores and also allows each of them to communicate with the GPU simultaneously.ĭirectX 12 also comes with some extra features. Among them, we can mention asynchronous computing and graphics pipeline state management (PSO).Īsynchronous computing increases GPU utilization by allowing multiple workloads to run in parallel. This essentially unlocks the full potential of your GPU. In addition to graphics rendering, your GPU is responsible for handling a variety of other tasks, such as running machine learning algorithms. The game then uses the remaining cores to handle various things that consume CPU resources, such as game particle effects or on-screen camera distance. One of the most obvious differences between the two is the way they interact with your computer. Most games developed with DirectX 11 use only two to four CPU cores. One of these cores is usually dedicated to giving commands to the GPU on how to behave. ![]() So, what are the differences between DirectX 11 and DirectX 12? As it seems logical, these are two releases released at different times, with the second one, which is better suited to modern hardware. ![]() What are the differences between DirectX 11 and DirectX 12? It allows developers to use advanced features such as multi-threaded rendering, tessellation for better visuals, asynchronous compute shaders for improved performance on modern hardware architectures, and more.ĭirectX 12 also supports multiple GPUs in a single system allowing gamers to experience the best possible gaming performance from their PC. ![]() What is DirectX 12ĭirectX 12 is a software development platform created by Microsoft that provides developers with the tools to create high-performance multimedia applications, such as 3D graphics and audio. Overall, DirectX 11 offers an unprecedented level of graphical fidelity while reducing system overhead to improve gaming performance across all platforms supported by Microsoft Windows operating systems. With its release, Microsoft’s DirectX 12 ushered in a new era for gamers and developers. Capable of reducing CPU overhead while increasing GPU performance, DirectX 12 quickly caught on with many Windows users.īut is it really as simple as it seems? What is the real difference between DirectX 11 and the later version? In this article, we will try to shed some light on this. This communication system, over the years, has evolved quite a bit. DirectX in fact, appears on our computers in 1994, initially linked to the gaming context. Since then, Microsoft has never stopped developing such software, going as far as DirectX 12, released simultaneously with Windows 10. If your mom texts you a shopping list, your phone will receive that data and display it for you. This is the API operating mechanism, reduced to a minimum. We’re talking about an application programming interface (API) that allows two or more computer programs to communicate with each other. To get a more concrete idea of this mechanic, try to think of a telephone.
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